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Global Rules

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Global Rules

I. Cheating

1. Cheating is explicitly FORBIDDEN!

2. You are not allowed to use any program, script or engine settings that modifies any game you are participating in, to gain an advantage for yourself or other players. This includes but not limited to 3rd party cheats, special binds, ultra low textures, no smoke and foliage settings. Some games will have specific settings you must abide by in order to play. Scripts are also classified as macros including hardware macros (used on some mice and keyboards). ESPC doesn't tolerate ANY TYPE of cheats. Your first offense will also be the last one. And you will be added into ESPC's publicly available cheater list.

3. You are not allowed to use and abuse bugs and glitches, this includes but not limited to Map glitches, weapon and engine bugs.

4. You must not be on a ban list for the game your team are participating in, If you are you will NOT be allowed to play for your team in that game.

5. Defaut in-game anti-cheat programs must be used with every match in ESPC, and where available the host server must be streaming to an anti cheat service such as PBans. Please refer to your games rules for more info on which anti cheat requirements are to be used.

6. If you are found cheating or glitching, you will receive a punishment that is at the discretion of the admins. This can be a match ban to a life-time ban or the removal of points from your team or even a life-time ban on your whole team, depending on the severity of the incident. In ESPC, YOU represent your whole team and team leaders are not exempt from these rules. As a leader it is your job to actively police your team.

If you suspect any one of cheating please contact your game admins.

II. You and Your Team

1. You are only allowed to play for one team in ESPC (including other games). If you are a member of more than one team you must choose who you represent. you are not allowed to change who you play for at will, and must request to be recognized as leaving that team by an admin. This is so you cannot leave and rejoin another team to suit your mood. If we find out that you have been playing for more than one team in ESPC, you may receive a ban.

2. Teams must keep and up to date members list and it is the team leader's job to make sure your list is up to date and accurate.

3. All Players must have their GUID's or appropriate unique ID in there player profile before you play a match. Different games have different rules for game ID, please refer to the specific rules for the events of that game. If you or any member of your team plays a match without it, that match will result in a loss for your team. You must be registered with your team at least 12 hours before a match.

4. Teams are allowed to check other players' GUID's during a match to confirm legitimate players. This should be done at the start of a match before it commences or at any point during the match ( You are not allowed to pause a match in progress to do this), if you find some one without the correct id, inform the offending team. The player must then not be used in the match, and an alternate valid player must be subbed. If no one can be found the match must be played with a man down (assuming the number of players are above the minimum allowed in that league).

5. Your game ID and name must be your own. You are not allowed to impersonate any one else or borrow a player's identity in order to play in ESPC. All logged-in users' IP will be logged by the website. A player is allowed to have ONLY one set of game IDs. It is strictly forbidden to use multiple sets of game IDs to attend ESPC events. Players who are found to violate this rule will receive a life-time ban.

6. POV DEMOS MUST BE RECORDED BY ALL PLAYERS THROUGHOUT EVERY MATCH, if the game supports the demo recording function. If your team cannot supply all demos for every player during a dispute, the dispute will be unfavorable to your team.

III. General Match Rules

1. Server Choice

In ladders, teams must provide their own servers. If your team doesn't have server, matches will be played on your opponent's server. If your team and the opponent cannot come to an agreement on whose server to play on, it must be split between both servers.

2. Ping and Lag

If a server has an excessive amount of lag or a ping >150, you can appeal to the sportsmanship and fairness of the opposing team and request to change servers. If neither team can't agree on a server or a neutral server cannot be found, the match must go ahead on the original server. THE RIGHT TO CHANGE IS NOT A RULE.

3. Server Settings

***ALL MATCHES IN ESPC MUST BE PLAYED ON LEGITIMATE SERVERS!!!***

The server must be set up before the match, running the correct mods, rule sets and streaming. If for whatever reason the server is not set up correctly before the match is set to begin, you have 15 minutes to get it set up, or you can appeal to the other team and request to use theirs. They can refuse and the match must be rescheduled.

4. Time Allowance

You and your team must be in the server and ready to play within 15 minutes of the start time. If 15 minutes after the start time, you and your team are still not ready, the opposing team may leave immediately and claims a forfeit win.

5. Match Media

POV DEMOS MUST BE RECORDED BY ALL PLAYERS THROUGHOUT EVERY MATCH, if the game supports demo recording. If the match uses a knife round to decide which team chooses sides first, the knife round should also be recorded. If the match extends into overtime, it should also be included.

POV demos should be kept for at least 15 days after the match. If your opponent is suspicious about your game play, they have the right to request any one in your team to upload his/her POV demo onto the website.

If the disputed player fail to upload his/her demo within 36 hours after the dispute opens, the disputed team will be charged with a loss by forfeit. If the disputed player fails to provide his demo repeatedly, he/she will receive a ban.

In general, not working or manipulated demos will be treated as missing demos, although the final decision is up to the admin. If the demo is incomplete, the admin will decide whether or not it will be treated as a missing demo.

If a dispute has been opened for a match, all match media must be kept for at least 14 days until after the dispute is closed.

Teams should also abide by the screenshot rules. In ladders, the leader of the team who provides the server must take a /rcon status screenshot before the match starts. (If the game uses Punkbuster, leaders of each team should take a /pb_plist screenshot respectively).

Then, they need to type /status in the console to check the PBGUID (or the Steam ID) of the opposing team's players in the server against the IDs listed in their team page on the website.

Aside from above-mentioned screenshots, team leaders should also take a screenshot of the scoreboard after each half ends. Taken screenshots should be uploaded to the match detail page within 24 hours after the match ends.

If a player drops during a match, he/she can rejoin at any time and must come straight into the game, the player is not allowed to spectate or, in some games, stay in lobby.

After respawn, he/she should start recording POV demo immediately and take a screenshot of the scoreboard. If the opposing team requests, he/she must upload the match media recorded after rejoining the server together with the one recorded before he/she drops.

6. Player drop

If a player drops during the match, he/she can rejoin at any time and must come straight into the game, the player is not allowed to spectate.

Your team has 1 chance for holding until a dropped player has rejoined during each half. If the game has a pause function, it may be used, If the game has a ready-up featur, at the start of a round, teams can wait up to 5 minutes for the player to rejoin, in any combination up to 2 times per team per match. (THESE RULES ARE ONLY ALLOWED FOR PLAYER DROPS.)

7. Server Crash

Should the server crash during a round-based game, you are to continue from the previous round played. If the match is less than 3 rounds or less in , then the map is to be restarted.

8. Match Result and Dispute

You must submit a match result within 24 hours of playing the match. If the match is disputed you must raise this dispute with an admin within these 24 hours.

If you have a dispute, please contact an appropriate game admin. DO NOT MAKE IT PUBLIC! If you do you will be punished.

You are only allowed for 3 disputes per season, if you win the dispute, it does not count towards the 3. In extreme circumstances, contact the game admin if you have used your disputes and have a concern about cheating.

9. Language

A warning or ban will be given to any player found to be abusing another team/player. A second offence will result in a substantial ban and will be dealt with accordingly.

10. Spectating and Streaming

Only ESPC admins and referees have the right to spectate a match. Refusing admins/referees to spectate a match will result in a forfeit loss for the team involved.

Admins and referees will spectate matches randomly. You can recognize ESPC admins and referees by their ESPC tag.

Also, server providers of a match cannot refuse ESPC shoutcasters to shoutcast-stream the match.

ESPC reserves exclusive right to the coverage of ESPC matches. This includes all forms of transmission, including IRC Bots, Shoutcast-streams and HLTV Broadcasts. ESPC can assign the coverage rights of a match or of several matches to a third party or to the actual players themselves. In this case, terms and conditions would have to be arranged with the ESPC management before the match.

In general, ESPC will contact any player or team if they wish to broadcast one of their matches. If no contact is made, individual players are allowed to arrange their own broadcasts.

There must be a minimum of 30 seconds delay in the streaming service.

Before commencing the match the player or players must inform the opposing team who are streaming.

The player or players streaming the service must have ample bandwidth to handle the stream and game, there ping must not go above 150 and if the streaming service is affecting the ability of your opponent to wound you they can request that you stop. You MUST then stop the service at the next available break or in the case of conquest as soon as possible.

You can advertise your stream wherever you wish but the footage cannot be used as propaganda or to portray any team or the league in any negative way.

11. Reschedule/Decline

In ladders, when your team is unable to start the match at its scheduled time for some reasons, you can use the reschedule function. Each match can be rescheduled twice at most.

You can only decline a challenge if you are busy on the night, don't have enough players or have other important commitments. You cannot decline if you don't like the team or know you will loose and you must reschedule. Please try to be as flexible as possible when arranging a matches.

12. No show

If your opponent is not present 15 minutes after the schedule start time, you may claim a forfeit win, unless both teams agreed to hold the match until all players are present. (The agreement should be made clear in the comment section of the match detail page.)

The score of a forfeited match is 7-0.

IV. FINAL WORD RULING

These rules are not water-tight and because of the ever changing gaming scene the number one rule is sportsmanship. If we find that the ethos of the league is being broken for what ever reason, ESPC and its admins may alter the rules at any time for the good of the league without noticing teams and players.

ESPC reserves the right to remove any team or player that has or is the source of numerous complaints. The league is hosted for your enjoyment and we don't want people spoiling it.


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